It’s a fantastic game, the story is driving and lengthy with very few lulls between missions as it puts up side-quests and errands to get more ammunition or new augments to be ready for the next mission. It portrays the realities of certain things, like you can only carry so many guns, in which case you’re fighting for space for ammo, grenades and hacking aides. But ignores certain restrictions, you can always make your inventory bigger by making yourself “stronger”.
-Long story with a unique element of immersion that keeps you glued to the screen wondering what’s going to happen next or what new character you’re going to meet and how they are related to the story.
-Amazing attention to detail. You enter a deserted office and notice there’s spilled coffee on the floor, papers strewn out around, computers left on and unsecured, and nobody in sight, it’s pretty obvious that the place was vacated recently before your character is told via radio.
-Everything isn’t clear cut, right or wrong. The issue of morality isn’t forced on you as if trying to define your character as good or bad.
-Everyone copes with the changes in the world differently through the story. Their reactions depending on context are varied.
-Sometimes the walking back and forth to buy new things like rare ammunition, and augment points can turn into a tedious chore, since it’s hard to remember where everything is and there’s no waypoints except to missions.
-The issue that you’re an ex-cop is stressed by everyone, it’s as if that’s all you ever did in your life.
-Some of the Augments are nearly useless and charging up all your batteries to have for later use costs food, which is a little ridiculous, instead of costing time. If you spend them all you will only have access to the last one until you eat something.
-Some backdrops could have used a little more attention to detail, on larger screens the pixels are visible, but that’s just me.
-Though all the missions contain alternate routes, some are too obvious, and no matter what sometimes you end up in the same place even taking two different paths.
-The AI is smart, but their search patterns are predictable, which is fine for robots, but humans could use a little randomization or expansion.
-Some paths that seem obvious are actually not valid; climbing on top of buildings, climbing on top of A/C vents, crawling under trucks.
All-in-all it is a solid game, with a compelling story, lots of missions, a challenge for any stealth-genre lover and one of my favorite games this year.